



Norsemen can adopt ambitions to unite the constituent Kingdoms of Scandinavia and gain free casus belli against all the Kingdom’s other inhabitants, making conquest very quick and easy. This will please those who grew tired of waiting for their claims to be forged against other rulers, but may frustrate those who enjoyed the slow and gradual expansion, who now face stiff competition from an increasingly competent AI.Įach religion also now has five “holy sites”, the control of which, along with the relative success of the faiths’ various crusades and other events, drive moral authority. Those seeking to reshape history, and forge a new and longer lasting future for the Norse, will be satisfied by the new religious and casus belli mechanics. A particularly profitable raid ends with great success. Captured prisoners from these raids can later be sacrificed at the great Blot every nine years for more prestige and piety, capturing the brutal reality of the Viking age in a way that meshes well with the game mechanics. There are a number of other events unique to the Norse that can occur while raiding or while at home, some of which are integral to the game and can provide considerable benefits, while others serve only to demonstrate Paradox’s great sense of humor. This is extremely satisfying and lucrative, as well as devastating on your enemies (or innocent bystanders), and make for some exciting military campaigns as far as your ships will take you.

In order to raid, all one needs to do is toggle an army as “raiding,” from which point on the army will immediately begin sieging and looting any non-Norse territories they occupy without needing and declaration of war, gathering gold in neighboring ships to be added to your treasury, along with some prestige, upon returning home. My initial playthroughs of The Old Gods sought to explore the headline aspect of the DLC – the Norse pagans, who have been granted considerable flavor events as well as the ability to raid and pillage their heathen enemies across the seas. Additionally, and not to be overlooked, the DLC also adds a new start date, _AD, though you cannot choose to play between _AD and 1066 AD, the original earliest start. Somewhere between an expansion and a DLC, The Old Gods adds new content for Crusader Kings 2 by adding considerable flavor to the pagan faiths in Medieval Europe (and the Near East), with special attention given to the Norse and to a lesser extent the Zoroastrians. As a fan of Crusader Kings 2, and a longtime follower of Paradox Entertainment, I was very eager to dive into the newest DLC, “The Old Gods”.
